Raid Act 3: Start With a Repeatable Clear
A limited-unit collection is not a prerequisite for every Raid Act 3 strategy: Hokano has published an Undertale Adventures X solo run labeled as using no limited units. That gives players a practical reference when building toward their first clear. Once you can finish consistently, the raid also becomes a way to earn Residue for shop purchases.
The encounter is identified as Last Judgement Raid Act 3 in SANES 2's raid-clear and DustDust showcase video. Its title also advertises evolved and shiny DustDust showcases. Keep those showcase features separate from your preparation checklist: a featured unit or appearance alone does not establish a requirement for beating the raid.
Your first decision is whether to follow a solo setup or coordinate with another player. After that, compare your available units with the chosen reference, reproduce its opening decisions, and track where your attempts diverge. This approach gives each retry a purpose instead of turning every loss into another complete team rebuild.
Choose a Solo or Duo Reference
Hokano has published both a solo Act 3 run without limited units and a duo Act 3 run. Choose the reference that matches how you intend to play before trying to copy its setup.
| Reference | Advertised coverage | Useful starting point |
|---|---|---|
| Hokano's solo run | Raid Act 3 without limited units | Preparing an independent clear |
| Hokano's duo run | Two-player Raid Act 3 gameplay | Planning a coordinated attempt |
| SANES 2's Last Judgement video | Act 3 clear plus DustDust showcases | Studying the encounter and the featured unit separately |
For solo preparation, the no-limited run is especially relevant if your collection lacks event-exclusive options. However, that label says nothing by itself about how much investment the featured units require. Check any visible levels, evolutions, and traits before assuming your version of the team will perform identically.
When reviewing a run, make a short checklist:
- Roster: Identify the units actually used during the clear.
- Opening: Record the first placements and the order of early upgrades.
- Investment: Compare visible progression details with your own units.
- Trouble point: Find the decision immediately before the part you struggle with.
For duo attempts, agree on responsibilities before starting. Decide who will reproduce each part of the reference setup and communicate planned changes during the run. Shared planning helps prevent both players from improvising incompatible openings.
The solo and duo uploads are 15:22 and 10:00 long, respectively. Those are video durations. Editing, introductions, and other footage can affect the comparison, so measure your own completed attempts when deciding which approach is more efficient for you.
Prepare Your Team and Diagnose Failed Attempts
Start by checking whether you can reproduce the chosen setup closely enough to learn from it. A missing evolution or substantially different unit investment can make an otherwise similar roster behave differently. Identify those differences before spending several attempts repeating the same opening.
Fexia's Undertale Adventures X guide playlist includes preparation topics that can help when a reference team uses progression systems you have not explored.
| Preparation need | Relevant playlist topic | Listed video length |
|---|---|---|
| Understanding team construction | Building a meta team | 4:37 |
| Finding evolution materials | Obtaining evolution items | 3:55 |
| Preparing summon mythics | Evolving summoned mythic units | 1:48 |
Use these resources to resolve a specific gap in your raid setup. For example, if the clear you are following uses an evolved summoned mythic, check that evolution process before deciding the unevolved version is an equivalent replacement. The playlist titles alone do not establish an Act 3 roster.
Keep your practice loop simple:
- Record your starting setup. Note the units and progression details you are testing.
- Follow one opening. Keep the first placements and upgrades consistent enough to compare attempts.
- Identify the earliest problem. Record where your run first becomes unstable.
- Change one decision. Test a placement, upgrade order, or roster adjustment separately.
- Repeat the successful version. Check whether the improvement holds across another attempt.
If you survive the opening but lose later, focus your review on the decisions leading into that failure. If the opening itself repeatedly fails, revisit your initial investments and how closely your units match the reference.
This is a method for adapting a demonstrated clear to your account. Exact boss health, wave-by-wave thresholds, and a universal minimum roster have not been officially confirmed here, so avoid treating unsupported numbers as requirements.
Understand Residue and Raid-Shop Value
A trait-reroll farming video reports that defeating DustDust awards roughly 80–115 Residue, or 120–173 with the 50% raid-currency game pass. The creator identifies Residue as raid currency and gives the raid-shop price as 25 Residue per reroll arrow.
| Reported setup | Residue per DustDust defeat | Whole reroll arrows funded by one payout |
|---|---|---|
| Without the raid-currency pass | 80–115 | 3–4 |
| With the 50% raid-currency pass | 120–173 | 4–6 |
These figures are the creator's reported DustDust farming results. An Act 3-specific payout range has not been officially confirmed. Check the reward screen after your own clear before using the figures to forecast a longer farming session.
The table counts purchases funded by one payout alone. Leftover Residue carries value into subsequent purchases: two payouts of 80 would total 160, enough for six arrows with 10 Residue remaining. Keeping a running balance is more useful than assuming every clear produces exactly the same number of purchases.
The same guide reports a daily shop limit of 30 arrows. At 25 Residue each, buying the full allowance costs 750 Residue. That gives you a concrete farming target once your clears become reliable.
Successful completion matters more than an ambitious estimate. If one approach finishes quickly when it works but frequently fails, include those failed attempts in your comparison. Track total time spent and total Residue earned across the session to judge whether your current strategy is worth repeating.
Plan a Daily Session Around Your Results
Use your first successful runs to establish a realistic session target. Record elapsed time, the Residue awarded, and whether the clear felt repeatable. The following estimates use the reported payout ranges and assume you start with zero Residue.
| Reroll-arrow target | Residue required | Clears without the pass | Clears with the pass |
|---|---|---|---|
| 10 | 250 | 3–4 | 2–3 |
| 20 | 500 | 5–7 | 3–5 |
| 30 | 750 | 7–10 | 5–7 |
These are calculated ranges, with each clear count rounded up to cover the purchase cost. Your actual result depends on rewards received, currency already saved, and any changes to the shop. A partial balance can reduce the number of additional clears you need.
The farming video's estimate for buying all 30 daily arrows is roughly 40 minutes to an hour, depending on completion speed and currency earnings. Treat that as the creator's estimate. Your own session history is a better planning tool once you have several attempts recorded.
A practical daily routine is:
- Check your existing Residue and remaining shop allowance.
- Calculate the currency needed for your intended purchases.
- Run the solo or duo setup you have reproduced successfully.
- Recheck the balance after each clear.
- Stop farming for that purchase target once you have enough currency.
For example, with 300 Residue already saved, the full 750-Residue purchase requires another 450. Using the reported ranges, that would take approximately four to six successful clears without the pass, or three to four with it.
FAQ
What is a practical undertale adventures x raid act 3 strategy?
Choose a solo or duo clear that matches your intended party size, compare its visible unit investment with yours, and reproduce the opening. Track the earliest point where your attempt goes wrong, then change one decision at a time. Once clears become consistent, use your actual Residue earnings to plan repeat runs.
Can Raid Act 3 be cleared solo without limited units?
Hokano has published a solo Act 3 video explicitly labeled as using no limited units. It is a relevant reference for that approach. The label does not establish that every non-limited roster works, or that the featured units require little progression.
How much Residue buys all 30 daily reroll arrows?
At the reported price of 25 Residue per arrow, 30 arrows cost 750 Residue. The farming guide reports a daily purchase cap of 30. Check your remaining allowance and currency balance before calculating how many additional raid clears you need.
Is duo automatically faster than solo?
The available video lengths do not establish that. Compare your own completion times and success rates with each approach. A duo setup is useful when both players can coordinate the demonstrated decisions, while solo lets you reproduce the entire plan independently.
Does the DustDust showcase establish a guaranteed Act 3 drop?
A video combining a raid clear with a DustDust showcase does not establish a guaranteed reward. A guaranteed Act 3 drop or drop rate has not been officially confirmed here. Check the game's reward information before farming with that expectation.